Introduction to 3D animation, Modeling and rendering with 3DS Max

By Leke Uncategorized
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About Course

Welcome to Introduction to 3ds Max — a beginner-friendly course designed to give you a solid foundation in one of the industry’s leading 3D modeling and animation software.

Whether you’re an aspiring 3D artist, animator, game designer, or just curious about the world of digital creation, this course will walk you through the core tools and techniques you need to bring your ideas to life.

Throughout this course, you’ll learn how to navigate the 3ds Max interface, model basic objects, apply textures, add lighting, and create simple animations. By the end, you’ll have the confidence to start building your own 3D scenes and designs.

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What Will You Learn?

  • ✅ Understanding the 3ds Max interface and workspace
  • 🧱 Basic modeling techniques (creating and modifying objects)
  • 🎨 Applying textures and materials to enhance realism
  • 💡 Setting up lights for mood and clarity
  • 🎬 Introduction to animation tools and keyframing basics

Course Content

Welcome
Course Overview: Welcome to Introduction to 3ds Max — a beginner-friendly course designed to give you a solid foundation in one of the industry’s leading 3D modeling and animation software. Whether you're an aspiring 3D artist, animator, game designer, or just curious about the world of digital creation, this course will walk you through the core tools and techniques you need to bring your ideas to life. Throughout this course, you’ll learn how to navigate the 3ds Max interface, model basic objects, apply textures, add lighting, and create simple animations. By the end, you’ll have the confidence to start building your own 3D scenes and designs.

  • 3ds max_01 Intro to Environment
    00:00
  • 3ds max_02 Navigating through views
    00:00
  • 3ds max_03 Selection and Transformation I
    00:00
  • 3ds max_04 Selection and Transformation II
    00:00
  • 3ds max_05 Navigation with Mouse
    00:00
  • 3ds max_07 Parametric shapes
    00:00
  • Module 1 Quiz

Module 2
🔍 Module Overview In Module 2, we dive deeper into the core tools that make 3ds Max a powerful 3D modeling environment. You’ll move from creating simple objects to modifying and shaping them using the Modifier List, Editable Poly tools, and extended object types. You’ll also explore how to apply materials and textures to give your objects realistic surfaces — preparing your scenes for rendering and animation. 💡 Topics Covered in this Module 3ds Max_08: Using the Modifier List for object transformation 3ds Max_09: Exploring the Command Panel's modeling capabilities 3ds Max_10: Converting and working with Editable Poly Materials & Textures: Adding realism with surfaces, colors, and maps Extended Primitives: Exploring advanced object types beyond the basics 🎯 Learning Goal By the end of this module, you’ll be able to: Modify objects with precision using the Modifier Stack Convert objects to Editable Poly for detailed editing Apply basic materials and textures to your models Create complex shapes using extended primitives

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